is a revolutionary cross-platform
Python module which enables developers to easily build custom Python-based 3D
engines, applications, and games.
With the most computation-rich parts of OpenGL processing implemented in
Pyrex and C,
PySoy remains efficient while offering an
high level object-oriented Python API.
The goal is to allow for rapid development with little sacrifice.
Build primarily for games, PySoy offers a simple and clean animation method
with seperate functions for changes to object movement and the movement
itself. Both of these animation functions are asynchronous to rendering.
As a free software
community project, PySoy
is developed by a
growing number of C and Python programmers. We call this collection of brave
souls "Team PySoy".
Those daring enough to join this team do so by diving into the
Ticket System and finding tasks
which interest them. There's typically a few dozen open tickets to choose
from. They assign tasks to themselves (after registering on the
pysoy.org website) and set to work. Finished work is sent in the form of a
patch to the pysoy dev mailing list for review. After a few decent patches
are accepted that developer is given access to make further commits directly
and is considered part of the team.
Note: more formal process for joining the PySoy development group is
being drafted which provides additional support to new developers.
We're discussing becomming a member of the
which would allow us to receive tax deductible donations earmarked for PySoy.
Until then, donations and sponsorships for specific PySoy-related
activities (bounties, competition prizes, etc) should be directed to